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Created with Fabric.js 1.4.5 Games and Learning! Divide between games meant to educate and games meant for fun Tangential learning: what you learn by being exposed to things in a context you are already engaged in. This is the best way to go about mixing games that educate and games for fun. Some portion of your audience will self educate if you introduce them to a topic they are already engaged in. Example: Clearly this is not a film intended to educate, but now almost everyone knows who Leonidas is. The film itself didnt educate, but instead got people interested in the topic and stirred discussion. People were exposed to something they didnt know they were interested in. Other Examples: people discovering whole eras of musicthey never knew existed It is easy for games to do this and costs nothing for the developer. Tangential learning can be put into action by:Setting up what is referential using quotations during learning screens Put objects into game that are clearly referential Using In game indexesDevelopers integrate Wikipedia site Many designers are missing out on a prime opportunity to enrich their audiences lives This is the chance for developers to extend the players exgagement with their product with little additional cost. By simply exposing players to new concepts, designers can lay the groundwork for learning. This is the chance for developers to extend the players exgagement with their product with little additional cost. By simply exposing players to new concepts, designers can lay the groundwork for learning.
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