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Created with Fabric.js 1.4.5 Games form of testing simulates a special situation in which the perception and transmission of information are carried out by the learning material.In this form of training is convenient to define the main directions: didactic aim / purpose of the training is put to students in the form of game task, what greatly motivates participantsof the learning process. game rules complement and subordinate training activity (to the basic student's model of behavior added game model that dominates with teacher permission) educational material is a foundation for the game testing, because participants use it during the competition process.So the didactic task becomes game task. EDUTAINMENT Pedagogical game characterized by such features as:-educational and cognitive orientation 🎓 -learning purposes 🎯-pedagogical results📊 Experimentally proved, that in a situation of some absent-mindedness sometimes easier to persuade a person to accept a new point of view .Therefore, educational games can help people to learn any information easier, thus, the learning process becomes more effective. Testing objects: Grammar Vocabulary Listening Writing Reading Young age (6 to 11) The game should form the child's sensorics .In this age is required to pay special attention to pronunciation and sounds remembering, the basic grammar. Teenagers are more focused and organized than younger students, but they are more difficult to interest in learning subjects. Teacher should attract student's attention, systematize and consolidate their knowledge, before giving new material. Middle age (11 to 16) At this stage, teacher should give students the opportunity to learn a language as an aspect of their future profession. High (16 to18)
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